﻿using System;
using UnityEngine;

namespace Sizebox.CharacterEditor
{
	// Token: 0x0200026A RID: 618
	public struct TransformationData
	{
		// Token: 0x0400129B RID: 4763
		public Vector3 movement;

		// Token: 0x0400129C RID: 4764
		public Quaternion rotation;

		// Token: 0x0400129D RID: 4765
		public Vector3 scaling;
	}
}
